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List of Interface Elements

File resolutions MUST MATCH!, otherwise errors will occur. These are all stored in a Theme's Interface folder.

Files

Name Size Description
Background.png User defined The background of the main menu area.
Backgroundoptions.png User defined The background of the options area.
Backgroundplay.png User defined The background of the Start menu area.
BlackMarket.png 600x1340 Various menu elements used in the Chao Black Market.
Boss.png 488x85 The boss bar. The bar can be seen through if the png is translucent on the bar area.
Boxes.png 230x240 Top: individual tabs for Chao Stats; Bottom: box for the Chao’s Menu.
Bubble1.png 200x200 See Bubbles. One of three bubbles that rise on the title screen.
Bubble2.png 200x200 See Bubbles. One of three bubbles that rise on the title screen.
Bubble3.png 200x200 See Bubbles. One of three bubbles that rise on the title screen.
Buttons.png 400x300 Three rows of buttons: Deselected, Highlighted, Unavailable.
ButtonsT.png 450x764 Seven rows of coloured buttons used in Chao Transporter.
Card1.png 100x417 Two columns of spikes for menu transitions, tips linger at top/bottom of screen.
Card2.png 417x50 A single row of a spike tiled during the loading screen, tinted and tiled vertically.
Card3.png 417x50 A single row of a spike tiled in the Chao Garden Loading screen, tinted and tiled vertically.
Caution.png 126x126 The overhead indicator when right beside an emerald shard.
Circle.png 496x500 Colored in-code. Circle for gallery and team select.
Characters.png 2560x1400 The character icons as seen on the Character Select Screen.
Debug.png 600x150 The information boxes in the Object Placer menu.
Flickies.png 157x79 The flicky icons used in Flicky rescue.
Gauge.png 500x500 Action Gauge. The bar can be seen through if the png is translucent on the bar area.
Goodbye.png 625x425 The image of a Chao leaving when you send them Goodbye.
Heads.png 768x280 The life icons of every character, coloured in-code.
HudLeft.png 500x500 Left backdrop of HUD. Exclude file if you want no backdrop.
HudRight.png 500x500 Right backdrop of HUD. Exclude file if you want no backdrop.
Icons.png 768x210 Mission Icons and HUD Icons in a grid format. The ? symbol is also used on the Character Select Screen.
Icons2.png 768x210 Extra Mission Icons and HUD Icons in a grid format. The lock symbol is also used on the Equip Shop.
Indicator.png 256x256 Indicators that mark both Flickies and Chao.
Inventory.png 432x48 The Chaos Drive icons.
Karate.png 1320x280 The two bars used in Chao Karate.
KarateBar.png 172x42 Extra HUD elements, e.g., stamina, used in Chao Karate.
Keys.png 800x1360 Control prompts for both keyboard and controllers.
Logo.png 800x500 The complete logo for the theme.
Logo_Flash.png 800x500 Bright version of the logo.
Logo_Ring.png 800x500 Part of the logo that zooms into place.
Logo_Ripple.png 800x500 Appears with LogoFlash, with ripples.
Monitors.png 640x640 The popups from the monitor.
Naming.png 630x630 The keypad used when naming a Chao.
NoThumbnail.png 400x308 The thumbnail used when a stage has no existing thumbnail.
NoThumbnail2.png 400x308 The thumbnail used on an unavailable stage.
Numbers.png 201x268 Numbers for HUD and Records.
Principal.png 630x70 Box used in the Principal Area.
Prompts.png 640x640 The popups from locks such as quickstep and mach.
Race.png 882x100 Atlas for place indicators for the Chao Races.
Ranks.png 1792x256 Atlas for the Ranks you can achieve in-game.
RedRingBox.png 500x500 Box for the Red Ring interface.
Round.png 700x700 Circle for transitions in the menu.
Saving.png 55x70 Icon shown in the top-left of the screen when saving.
scroll.png 586x1750 See Scrolling Background. A vertically scrolling background overlaid on background.png.
Sky.png User defined Background of the logo screen.
Spinner.png 400x386 Coloured in-code based on character.
Spinner1.png 400x386 See Heroes Spinner. Coloured in-code based on the 1st team member.
Spinner2.png 400x386 See Heroes Spinner. Coloured in-code based on the 2nd team member.
Spinner3.png 400x386 See Heroes Spinner. Coloured in-code based on the 3rd team member.
Square.png 496x400 Border for Stage and Theme Select previews.
Square2.png 496x400 Used for the stage select icons border.
Stats.png 132x84 Atlas of the progress bar segments for Chao stats.
Text.png 480x210 Atlas of small text for tooltips, loading screen, and gallery.
TextButtons.png 960x420 Atlas of text for unselected buttons.
TextButtons2.png 960x420 Atlas of text for selected buttons.
TextControls.png 1440x540 Atlas of text for menu tooltips.
TextCredits.png 640x270 Atlas of text for credits.
TextNames.png 1120x280 Atlas of text for character names, coloured in-game.
TextNames2.png 1120x280 Atlas of text or backdrop for character names.
TextOvers1.png 1440x630 Atlas of text for Game Over.
TextOvers2.png 1440x630 Atlas of text for Time Over.
TextRecords1.png 1440x630 Atlas of text for Records and Ranking.
TextRecords2.png 1440x630 Atlas of text for Records and Ranking.
TextTitle.png 1440x630 Atlas of text for zone names and headers.
TextTitle2.png 1440x630 Atlas of text for backdrop of zone names and headers, coloured in code.
TextTitleChao.png 1440x630 Atlas of text for Chao names and headers, matching TextTitle2 backdrop.
Thumbnail.png 720x450 Preview thumbnail in the Menu Themes Selection.
Transporter1.png 1440x900 Background for the Chao Transporter.
Transporter2.png 1440x900 Background for the Chao Transporter.
Transporter3.png 1440x900 Background for the Chao Transporter.
Transporter4.png 1440x900 Background for the Chao Transporter.
Transporter5.png 1440x900 Background for the Chao Transporter.
Treasure.png 204x51 Radar for Emerald Hunt Missions.

List of Icons

This goes from left to right, top to bottom. They are 64x70 laid out in a 12x3 grid.

Any numbers skipped are UNUSED!

Icons.png

# Name Description
1 TimeAttack Icon to denote time attacks
2 Lock For locked characters
3 Wallet To show saved rings
4 FreeRoam For HUB missions or the island
5 Emblem Used for emblems
6 Star Used for best time
7 Mach Used for mach acts
8 Balloon Used for balloon acts
9 Stealth Used for stealth acts
10 GoldEnemy Used for golden enemies
11 Selected Unused. Originally for act select
12 Timer Timer for skills i.e. Flight
13 Cooldown Cooldown for skills
14 Inactive Inactivity Timer for skills
15 Bubble Used for breath counter
16 Clock Used in the HUD for timer
17 Ring Used for rings in the HUD if Rings.png is not found
18 Enemy Used for tracking enemies
19 ArrowRight
20 ArrowLeft
21 ArrowUp
22 ArrowDown
23 Shard Used in Treasure Hunt
24 Goal Used for Normal Run or Acts Cleared
25 Carnival Used for Robot Carnival
26 Rival Used for Rival Acts
27 Boss Used for Boss Acts
28 QuestionMark Used for Random Character
29 Dot Health points for Rival Acts
30 Flicky Used for Flicky Acts
31 Alignment A Chao's Alignment, tinted black in-game for dark and grey for neutral.
32 Love A Chao's Happiness. Tinted darker the less its happiness is.
33 RedRing Used for RedRing HUD
34 Lap Used for lap counter
35 Escape Used for Escape Acts
36 Ruby Used for Encores

Icons2.png

# Name Description
1 Key Icon to denote time attacks
2 LockShop For locked shop equips
4 Token For Unlock Tokens
5 GoldEmblem Used for 100% emblems
6 Life Used for lives in the Shadow HUD Style
7 Hero Used on Chao Garden CSS for Hero characters
8 Dark Used on Chao Garden CSS for Dark characters
9 Neutral Used on Chao Garden CSS for Neutral characters
10 Emerald Used for Emeralds in the progression screen
13 Off Icon for a disabled option
14 On Icon for an enabled option
15 MusicNote Used for track listings in the Pause Menu
16 Uncommon Used for outfit icons.
17 Rare Used for outfit icons. Coloured in-code
18 Epic Used for outfit icons. Coloured in-code
19 Legendary Used for outfit icons. Coloured in-code
20 MusicDisc Used for Music Disc progression
25 Mod Used for denoting a mod.
32 Hunger Used for Chao's Hunger. Darkens in code the hungrier it gets.
33 Omochao Unused. Planned for Omochao hints
34 Speed Unused. Planned for Speed types in CSS
35 Fly Unused. Planned for Speed types in CSS
36 Power Unused. Planned for Speed types in CSS

NOTICE

In DX 2.0, icons will become standalone pngs. To ensure mods are compatible: 1. Make a new folder called Icons in the Interface folder. 2. Save each icon with the filename being the name in the table. 3. Their size will also be increased to 128x128.