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List of Sounds

ALL files are in the .ogg file format.

Name Description
1Up Extra Life Jingle
Achievement Jingle for completing a challenge
Aim Looping sound used for Gamma’s Aiming
AmbientAlarm Ambience for stages with alarm set to 1
AmbientBeach Ambience for stages with beach set to 1
AmbientForest Ambience for stages with forest set to 1
AmbientRain Ambience for stages with rain set to 1
AmbientSnow Ambience for stages with snow set to 1
AmbientUnderwater Ambience when underwater
AmbientVoid Ambience for stages with void set to 1
AmbientWind Ambience for stages with wind set to 1
Balloon Sound for bursting a balloon
BatBomb Sound used for throwing several kinds of bomb objects
Beam Sound used for beam attacks such as Tiara’s
Bell Sound of the Bell object ringing
Blade Sound of a blade impact, used by some Black Arms and Shade
Board Sound for switching positions in vehicles such as the Board
BoardGrind Sound for moving with a board
BoardLand Sound for landing with a board
BoardJump Sound for jumping with a board
Bomb Sound for the explosion of a bomb used by almost every explosive
Boomerang Looping sound used for Boomerang skills
BoostCharge Additional sound that plays at the start of a boost
BoostStart Sound played when starting a boost
BoostWind Looping sound when boosting
Bounce Used for bouncing
Boxdestroy Used when destroying wooden boxes
BoxDestroyMetal Alternate sound for destroying metal boxes
BoxDestroyWood1 1 of 3 alternate sounds for destroying wooden boxes
BoxDestroyWood2 2 of 3 alternate sounds for destroying wooden boxes
BoxDestroyWood3 3 of 3 alternate sounds for destroying wooden boxes
Boxirondestroy Used when destroying metal boxes
BoxYellowAppear Used when Vanish Boxes respawn
BoxYellowBreak Used when breaking Vanish Boxes
Break Sound of a rock breaking
BreakSpin Sound of Mighty getting hit by spikes
Breath Sound when grabbing an air bubble
BreathCount Warning sound for Drowning
BreathCountLast Final warning sound for Drowning
Bubblebeam Used in Marine’s Bubble Beam
Bumper1 Used on Ball and Ground Bumpers
Bumper2 Used on Metro Bumpers
Bumper3 Used on Triangle Bumpers
Bumper4 Used on Plane Bumpers
Cannon Sound used when launching from a cannon
Car1 Sound played randomly when destroying a Car
Car2 Sound played randomly when destroying a Car
Car3 Sound played randomly when destroying a Car
Car4 Sound played randomly when destroying a Car
Chao Sound played when using Cheese
ChaoDarkEvo Jingle when a Chao evolves into a Dark Chao
ChaoDeath Jingle when a Chao dies
ChaoHeroEvo Jingle when a Chao evolves into a Hero Chao
ChaoKarate Music used in Chao Karate
ChaoKarateLose Jingle when you lose in Chao Karate
ChaoKarateWin Jingle when you win in Chao Karate
ChaoLevelUp Jingle for when you level up a Chao
ChaoMating Jingle for mating Chao successfully
ChaoNeutralEvo Jingle when a Chao evolves into a Neutral Chao
ChaoRace Music used in a Chao Race
ChaoRaceCompleted Jingle heard when completing a Chao Race
ChaoReincarnation Jingle heard when a Chao Reincarnates
ChaosBoost Currently unused. A sound that’s played when an energy buff is used
ChaosControl One of two sounds used for Chaos Control
ChaosControl2 Two of two sounds used for Chaos Control
ChaosDrive Sound for collecting a Chaos Drive
ChaoStatup Sound for when a Chao’s stat increases
ChaoStatus Sound for a chao thinking
ChaoSwim Sound for a Chao swimming
CharacterChange Sound when using & anyone Cheat
Charged Sound for a fully charged move such as Knuckles’ uppercut
Check Checkpoint Sound
CheckEnd Sound played after the speed reading on a Checkpoint
CheckFlash Blinking sound played while measuring the speed reading on a Checkpoint
Climb Looping sound played while climbing
Cloud Sound played when bouncing on a Cloud
Collectible Sound for obtaining a collectible
Counter Original sound for the Number Counter
Counter1 First sound when hitting the last Counter [1]
Counter2 Second sound when hitting a Counter [2]
Counter3 Third sound when hitting a Counter [3]
Counter4 Fourth sound when hitting a Counter [4]
Counter5 Fifth sound when hitting a counter [5]
CounterWrong Sound that plays when failing to hit the Counters correctly
Crumble Sound played when standing on a Falling Platform
Crusher Sound played by spinning Spike Swings
Curse Sound played by attacks by Tails Doll
Dart Sound played by Ray’s Dart Attack
Dash Sound used by many attacks that give you a dash, such as Boom Kick
DashElectro Sound used for Metal Sonic’s Electro Dash/ Beta’s charge
DashPad Dashpad Sound
DashRamp Dashramp Sound
DebugOnOff Sound made when toggling the Object Placer
Deflect Sound made when Mighty deflects a projectile
DiamondBig Sound made when collecting big Diamonds
DiamondBlue1 1 of 2 sounds played when hitting Blue Diamonds
DiamondBlue2 2 of 2 sounds played when hitting Blue Diamonds
DiamondGreen1 1 of 2 sounds played when hitting Green Diamonds
DiamondGreen2 2 of 2 sounds played when hitting Green Diamonds
DiamondRed1 1 of 2 sounds played when hitting Red Diamonds
DiamondRed2 2 of 2 sounds played when hitting Red Diamonds
Die Death sound
Dive Used for Chao Tornado and Jet’s Dive
Dodge Used for Rouge’s Dodge
DoubleJump Sound used for Double Jumping
Drift Looping sound for Drifting
Drop Water drop sound used by Drop Sprinklers
Drown Drowning jingle
Drowned Sound used when killed by drowning
EggmanHurt Sound used when a boss is hit
EggmanShield Sound used when a boss activates its shield
EggmanShot Generic shot sound used for Eggman bosses and several enemies
Elevator Sound used when exiting an Elevator
ElevatorCharge Long sound used when going up on an Elevator
Emblem Sound used when earning a new Emblem
Emerald Currently unused: Looping sound played when near an Emerald
EnemyBite Biting sound used by various enemies such as Sandworm and Chopper
EnemyBuzz Buzzing sound made by flying insect enemies such as Buzzbombers.
EnemyCannon Strong launching sound used by enemies such as Cannons, Ballhogs, and Mantas.
EnemyElectric Sound made by Electric enemies such as Electric Spinners and the Shock Spout.
EnemyFly Sound used by flying enemies such as Spinners and Mantas.
EnemyHammer Sound used by Egg Hammers when swinging their hammer.
EnemyHello Sound used by Egg Pawns when spotting you.
EnemyHit Sound used by heavy hitters such as Black Oak.
EnemyHover Sound used by enemies that hover with their jets such as Flappers.
EnemyJump Sound used by jumping enemies such as Mushmeanies and Mantis.
EnemyLaugh Sound used by Egg Pawns when charging with their lances.
EnemyMagic Looping sound used by Egg Wizards and Magicians when dancing.
EnemyMotor Large motor sound used by enemies such as Motobugs.
EnemyMotor2 More neutral motor sound used by enemies such as Gun Rhinos.
EnemySearch Sound some enemies make when seeking characters.
EnemySeen Sound some enemies make when spotting characters.
EnemyShot Sound of an energy shot done by many shooting enemies.
EnemyShot2 Sound of an energy beam used by enemies such as the Cameron.
EnemyShot3 Shooting sound made by enemies such as the Gun Hornet.
EnemyShot4 Gunshot sound made by Aero Cannons.
EnemyShotBlow Sound used by some Eggman bosses.
EnemyShotPoof Sound used by enemies with small energy projectiles such as Newtrons.
EnemyStun Static sound used when Beta MKII is stunned.
EnemySwim Swimming sound used by underwater enemies.
EnemyThrow Sound for throwing used by enemies such as Kikis and Madmoles.
EnemyTraffic Siren sound used by Cop Speeders chasing the player.
Explode Explosion sound by Bomb’s attacks.
Fan Looping sound of the Fan.
Fire Looping sound of fire used by Fire Spouts.
FireDash Sound used for many fire attacks such as Blaze’s and the Iblis enemies.
Flicky Chirping sound made by Flickies.
FlickyGet Jingle for collecting a Flicky.
Flower Sound used when Charmy throws a Flower Trap.
Flower1 Sound used by Flower Typhoon, currently unused.
Flower2 Sound used by Typhoon bombs.
Flutter Sound made by Honey’s Flutter.
FlyBuzz Sound used for Charmy’s Flight.
FlyEars Sound used for Cream’s Flight.
FlyStart Sound played when starting to fly.
FlyTails Tails flying sound.
FlyTailsDoll Tails Doll flying sound.
FlyWings Flying sound made by characters with Wings.
Frog Sound used by Froggy Poison.
GameOver Game Over jingle.
Gatling Used by Omega’s and Shandroid’s gatling gun.
Ghost Sound for when a Boo or Pumpkin Ghost appears.
GhostGrab Sound for when a Boo grabs you.
GhostVanish Sound for when a Boo or Pumpkin Ghost vanishes.
Glide Looping sound for Gliding.
GlideStart Starting sound for gliding.
GlideStart2 Starting sound for gliding.
GlideStart3 Starting sound for Slow Gliding, such as Vector’s.
Goal Sound for hitting a Goal Ring.
GoalIdle Looping sound when near a Goal Ring.
GoSuper Super Transformation Sound.
Grab Sound when grabbing objects such as Propellors or Handles.
Grabber Looping sound when a Pulley upreels.
Grind Looping sound played while Grinding.
GrindFast Sound made when landing on a rail.
GroundFlyEars Cream Machrun sound.
GroundFlyTails Tails Run/Machrun sound.
GroundFlyTailsDoll Tails Doll Machrun sound.
GroundHover Sound of characters with ‘jetrun’ set to 1.
GroundLandBoard Landing sound when on a Board.
GroundLandDoll Landing sound for Tails Doll.
GroundLandMetal Landing sound for Metal characters.
GroundLandWater Landing sound underwater.
GroundShadowStep1 Skating sound for Shadow.
GroundShadowStep2 Skating sound for Shadow.
GroundSkid Brake Sound.
GroundSkidWater Sound for braking on or underwater.
GroundStep1Doll One of five footstep sounds for Tails Doll.
GroundStep1Metal One of five footstep sounds for metal characters.
GroundStep1Soldier One of five footstep sounds for GUN Soldiers.
GroundStep1Water One of five footstep sounds when on or underwater.
GroundStep2Doll One of five footstep sounds for Tails Doll.
GroundStep2Metal One of five footstep sounds for metal characters.
GroundStep2Soldier One of five footstep sounds for GUN Soldiers.
GroundStep2Water One of five footstep sounds when on or underwater.
GroundStep3Doll One of five footstep sounds for Tails Doll.
GroundStep3Metal One of five footstep sounds for metal characters.
GroundStep3Soldier One of five footstep sounds for GUN Soldiers.
GroundStep3Water One of five footstep sounds when on or underwater.
GroundStep4Doll One of five footstep sounds for Tails Doll.
GroundStep4Metal One of five footstep sounds for metal characters.
GroundStep4Soldier One of five footstep sounds for GUN Soldiers.
GroundStep4Water One of five footstep sounds when on or underwater.
GroundStep5Doll One of five footstep sounds for Tails Doll.
GroundStep5Metal One of five footstep sounds for metal characters.
GroundStep5Soldier One of five footstep sounds for GUN Soldiers.
GroundStep5Water One of five footstep sounds when on or underwater.
Gum Gum sound used by Vector and the Octus enemy.
Hammer Sound for Amy’s Piko Piko Hammer.
HammerSpin Sound for Amy’s Hammer Twirl.
Helicopter Looping sound used by Helicopter objects.
Hint Sound used when hitting a Hint Ring.
HomingAttack Homing Attack Sound.
HomingAttackDeep Lower pitched Homing Attack (enemy locked on).
HoopDash Sound when hitting a Dash Ring.
HoopRainbow Sound when hitting a Rainbow Ring.
Hover Sound used by characters that hover using a jet such as Gamma.
Hurricane Unused currently: Sound used for Storm’s and Jet’s hurricanes.
Invincible Invincibility jingle. Make sure it roughly matches the time (21 seconds).
Invisible Sound used when Espio goes invisible.
JumpBubble Bubbly sound used when bouncing as Chaos.
JumpHi High pitched jump sound for light characters.
JumpHiHi Highest pitched jump sound for very light characters like Cream.
JumpLo Low pitched jump sound for heavier characters.
JumpLoLo Lowest pitched jump sound for the heaviest characters.
JumpMed Average jump sound used by average characters like Sonic.
JumpNinja Jump sound used on bouncemesh.
JumpPanelExit Sound made when jumping off a Jump Panel
JumpPanelLand Sound made when sticking to the Jump Panel
JumpRobot Jump sound by metallic characters such as Metal Sonic.
JumpRobot2 Squeaky jump sound used by other metallic characters.
KnuxStomp Landing sound for Knuckles’ Drill Dive
Kunai Quick throw sound used for Espio’s Kunai and Shuriken
Lap Sound when counting a Lap
LapLast Sound when counting starting the Final Lap.
LaserCharging Sound of the laser from the Explosion object.
MenuAccept Button select sound. Also used when Gauge is maxed out.
Levitate Looping levitation sound for Silver’s Levitate
Levitate2 Alternate levitation sound for characters like Infinite.
LevitateStart Start sound of Silver’s levitation.
LightSpeed Sound played during Sonic’s Light Speed Attack
LogoConnect Sound played when the logo appears on the Title Screen
LogoHum1 Sound played before the logo appears on the Title Screen.
LogoHum2 Sound played after the logo appears on the Title Screen.
MenuAccept Menu option selected sound.
MenuBack Going back in a menu sound.
MenuBegin Sound when entering the main menu
MenuBlackMarket Black Market music.
MenuChaoGoodbye Music for the Chao ‘Goodbye’ screen.
MenuChaoMachine Music for the Chao Transporter and Karate/Race menus.
MenuMove Moving in menu sound.
MenuPause Pause sound.
MenuRefuse Selecting an unavailable option sound.
MenuResume Unpause sound.
MetalCharge Charge sound for Metal’s Attraction dash
MetalRelease Release sound for Metal’s Attraction dash
Minion Sound of Mephiles’ minion.
MissionCompleted Mission Complete jingle (pre-rank)
Monitor Sound of an Empty Monitor.
MonitorBalloon Sound of a Balloon monitor.
MonitorRing Sound of a Ring Monitor.
MonitorShield Sound of a Shield Monitor.
MonitorTrap Sound of an Eggman Monitor
MonsterBite Biting monster sound, such as Iblis Biters’
MonsterDamage Impact sound against non-robotic enemies.
MonsterDead Death cry for Iblis enemies.
MonsterDeadAliens Death cry for the Black Arms
MonsterFind Sound when an Iblis Taker detects you
MonsterFlap Sound of an Iblis Taker or Black Wing flying.
MonsterRoar1 A Roar made by Iblis Biters and Worms.
MonsterRoar2 A louder Roar made by Iblis Biters and Worms
MoonAll Sound when collecting all Moon Rings
MoonCollect Sound when collecting a Moon Ring
MoonFail Sound when the Moon Rings expire
MoonTimer Looping ticking for when Moon Rings are active.
Ninja Duplicate of JumpNinja
OmochaoFly Looping sound of Omochao flying.
Paddle One of two sounds made by Paddles
Paddle2 Two of two sounds made by Paddles
Parachute. Sound made when deploying Tiara’s Parachute
PikoHammer Sound made by the impact of Amy’s Piko Piko Hammer
Pinball Looping rolling sound used on a pinballmesh.
PlaneChange Sound played when the Tornado changes modes
PlaneFlight Looping sound of the Tornado when flying.
PlaneShoot Sound of the Tornado shooting
Pole Sound played when bouncing off a Pole.
Prompt Sound played when prompts pop up
Propel Propellor sound
Propellor Lower pitched propellor sound used by Wave and Heavy’s Jump Action.
PsychoDash Sound used for Infinite’s and Silver’s Dash
PsychoHold Sound made when grabbing enemies with Silver’s Psychokinesis.
Psychokinesis Looping sound played while Silver’s Psychokinesis is active.
PsychoRelease Sound played when Silver releases Psychokinesis without moving.
PsychoThrow Sound played when Silver throws Psychokinesis while moving.
Punch Common punch sound used by many enemies and characters.
Punch2 Alternate punch sound used instead of punch for variety.
PunchBig Lower pitched punch sound by bigger characters.
PunchShadow1 Punch sound used by Shadow
PunchShadow2 Alternate Punch sound used by Shadow
PunchSmall Light punch sound used by smaller characters.
Quickstep Quickstep Sound
Rank The sound when the rank pops up
RankS The sound when the S rank pops up
RankScore The sound when the results stuff pops up.
Respawn Respawn sound.
Result Jingle after getting a Rank
ResultChao Result music for Chao Karate.
ResultCount The cash registry sound when all points are tallied
ResultCounting The sound of all the points being added to the total
ResultS Jingle after getting an S Rank
Ring Ring sound
RingBig Emerald Shard Sound
RingLoss Hurt sound
RingRed Sound for collecting a Red Ring
RingSparkle1 One of four randomly played Ring sparkle sounds.
RingSparkle2 Two of four randomly played Ring sparkle sounds.
RingSparkle3 Three of four randomly played Ring sparkle sounds.
RingSparkle4 Four of four randomly played Ring sparkle sounds.
RingSuper Super Ring (5, 10, 20) Sound
Robot1 One of three sounds for robots being destroyed.
Robot2 Two of three sounds for robots being destroyed.
Robot3 Three of three sounds for robots being destroyed.
RobotPing Sound for hitting an indestructible enemy like a Spuna.
RobotPoof Classic destroy sound for enemies such as E-1000s.
RockBreak Sound used for breaking rocks.
Rocket Looping sound for the Rocket
RocketGo Launching sound for the Rocket.
Ruby1 One of six sounds randomly played when using Nullify and Tidal Wave.
Ruby2 Two of six sounds randomly played when using Nullify and Tidal Wave.
Ruby3 Three of six sounds randomly played when using Nullify and Tidal Wave.
Ruby4 Four of six sounds randomly played when using Nullify and Tidal Wave.
Ruby5 Five of six sounds randomly played when using Nullify and Tidal Wave.
Ruby6 Six of six sounds randomly played when using Nullify and Tidal Wave.
RubyGoal Sound played when hitting the Ruby in an Encore mission.
RubyIdle Looping sound of the Encore Mode Ruby.
RubySwirl Currently unused: Sound used when Infinite overclocks or when an Encore mission is loaded.
Sack Sound used when putting items in a Chao Garden Sack.
Seagull Sound made by Seagull visual objects.
Sheep1 Sound made by the Sheep
Sheep2 Alternate sound made by the Sheep
ShieldBubble Sound when activating the Bubble Shield
ShieldFire Sound when activating the Fire Shield
ShieldThunder Sound when activating the Lightning Shield
Shotgun1 Reload sound for GUN Soldiers
Shotgun2 Shotgun sound for GUN soldiers
Skydive Looping sound for skydiving.
SkydiveFast Looping sound when skydiving fast.
Slap Sound used by Chao hitting in Chao Karate.
SoarDown Sound when using Ray’s Soar downwards
SoarUp Sound when using Ray’s Soar upwards
SoldierCharge1 One of three voice clips played when a GUN Soldier attacks
SoldierCharge2 Two of three voice clips played when a GUN Soldier attacks
SoldierCharge3 Three of three voice clips played when a GUN Soldier attacks
SoldierHurt1 One of three voice clips played when a GUN Soldier is defeated.
SoldierHurt2 Two of three voice clips played when a GUN Soldier is defeated.
SoldierHurt3 Three of three voice clips played when a GUN Soldier is defeated.
SoldierLook1 One of three voice clips played when a GUN Soldier loses you.
SoldierLook2 Three of three voice clips played when a GUN Soldier loses you.
SoldierLook3 Three of three voice clips played when a GUN Soldier loses you.
Spark1 1 of 3 spark sounds used for Metal Sonic
Spark2 2 of 3 spark sounds used for Metal Sonic
Spark3 3 of 3 spark sounds used for Metal Sonic
SpearImpact Despawn sound of Chaos Spear
SpearShoot Sound of launching a Chaos Spear
SpeedShoes Speed Shoes jingle, Make sure it matches the duration or it'll cut-off (17 seconds)
SpikeDrill1 Sound of Spikes retracting.
SpikeDrill2 Sound of Spikes popping up.
Spikes Sound for taking spike damage.
Spin Secondary sound for spinjumps.
SpindashCharge Charging spindash sound
SpindashRelease Releasing spindash sound
SpinKick Sound used for Sonic’s Spin Kick
Spirit Looping sound used for many of Tikal’s skills.
Spring Spring Sound
SpringBounce Additional sound used when bouncing on an Air Spring
SpringThorn Sound for when a Thorn Spring rotates.
SpringTrap Eggman Spring sound.
Sting Sound for stinging with Charmy.
Stomp Sound for activating the Stomp.
StompGround Sound for landing with the Stomp
Super Ambient loop of the Super Aura
Swinger Sound used for Swinging Spikes.
Swipe Sound used for Tailspin
Switch Duplicate of SwitchOn
SwitchAir Sound of toggling an Air Switch
SwitchOff Sound of disabling a Switch
SwitchOn Sound of enabling a Switch.
Teleport Sound of teleporting using any Teleporter
Throw Sound used by characters that throw projectiles.
Tinkle Sparkling sound used by Tiara’s Beam move.
TitleCard Sound played when loading a stage.
Tnt Countdown beep for TNT Boxes.
Token Sound for getting a World Token
Trash Sound for throwing items from the Chao Garden into the Trash.
Treasure Radar bleep for Treasure Hunt missions.
Trick Sound for pulling tricks on Boards.
Umbrella Sound for Big opening his Umbrella.
Unlock Jingle played when unlocking a new item.
Uppercut Sound played by Knuckles’ Uppercut and Rouge’s Screw Kick
Warp Warp sound in the Chao Garden.
WarpRing Sound played when entering a Warp Ring
WaterBoosting Looping sound played when rolling underwater.
WaterDash Sound played when using Chaos’ puddle form
WaterDrifting Looping sound played when drifting on the water.
Waterfall Looping sound made by Water Sprinklers.
WaterGun Sound used by Marine’s Water Gun.
WaterIn Sound of entering the water.
WaterOut Sound of exiting the water
WaterRise Sound of water changing height from a Water Switch.
Whistle Whistle sound used when calling for Chao in the Chao Garden.
Wind Sound used for wind skills by Jet.
WindBlow Sound of blowing wind used by Typhoons
Wrench Sound of Wave spinning her wrench.

Footsteps folder

This folder is for all the material-based footsteps. Numbered ones are played randomly.

Filename Description
GroundLandDirt Sound of landing on dirtmesh
GroundLandGrass Sound of landing on grassmesh
GroundLandMetal Sound of landing on metalmesh
GroundLandStone Sound of landing on most meshes
GroundLandWood Sound of landing on woodmesh
GroundStep1Dirt One of five sounds for stepping on dirtmesh.
GroundStep1Grass One of five sounds for stepping on grassmesh.
GroundStep1Metal One of five sounds for stepping on metalmesh.
GroundStep1Stone One of five sounds for stepping on most meshes.
GroundStep1Wood One of five sounds for stepping on woodmesh.
GroundStep2Dirt One of five sounds for stepping on dirtmesh.
GroundStep2Grass One of five sounds for stepping on grassmesh.
GroundStep2Metal One of five sounds for stepping on metalmesh.
GroundStep2Stone One of five sounds for stepping on most meshes.
GroundStep2Wood One of five sounds for stepping on woodmesh.
GroundStep3Dirt One of five sounds for stepping on dirtmesh.
GroundStep3Grass One of five sounds for stepping on grassmesh.
GroundStep3Metal One of five sounds for stepping on metalmesh.
GroundStep3Stone One of five sounds for stepping on most meshes.
GroundStep3Wood One of five sounds for stepping on woodmesh.
GroundStep4Dirt One of five sounds for stepping on dirtmesh.
GroundStep4Grass One of five sounds for stepping on grassmesh.
GroundStep4Metal One of five sounds for stepping on metalmesh.
GroundStep4Stone One of five sounds for stepping on most meshes.
GroundStep4Wood One of five sounds for stepping on woodmesh.
GroundStep5Dirt One of five sounds for stepping on dirtmesh.
GroundStep5Grass One of five sounds for stepping on grassmesh.
GroundStep5Metal One of five sounds for stepping on metalmesh.
GroundStep5Stone One of five sounds for stepping on most meshes.
GroundStep5Wood One of five sounds for stepping on woodmesh.

Music Folder

This folder only matters for themes and not other sound mods

Filename Description
Credits Credits theme. Doesn't loop.
Intro Title Screen theme. Doesn't loop.
Main Main menu theme. Loops
Options Options menu theme. Loops
Progress Collections menu theme. Loops
Shop Shop theme. Loops