List of Sounds
ALL files are in the .ogg file format.
| Name | Description |
|---|---|
1Up |
Extra Life Jingle |
Achievement |
Jingle for completing a challenge |
Aim |
Looping sound used for Gamma’s Aiming |
AmbientAlarm |
Ambience for stages with alarm set to 1 |
AmbientBeach |
Ambience for stages with beach set to 1 |
AmbientForest |
Ambience for stages with forest set to 1 |
AmbientRain |
Ambience for stages with rain set to 1 |
AmbientSnow |
Ambience for stages with snow set to 1 |
AmbientUnderwater |
Ambience when underwater |
AmbientVoid |
Ambience for stages with void set to 1 |
AmbientWind |
Ambience for stages with wind set to 1 |
Balloon |
Sound for bursting a balloon |
BatBomb |
Sound used for throwing several kinds of bomb objects |
Beam |
Sound used for beam attacks such as Tiara’s |
Bell |
Sound of the Bell object ringing |
Blade |
Sound of a blade impact, used by some Black Arms and Shade |
Board |
Sound for switching positions in vehicles such as the Board |
BoardGrind |
Sound for moving with a board |
BoardLand |
Sound for landing with a board |
BoardJump |
Sound for jumping with a board |
Bomb |
Sound for the explosion of a bomb used by almost every explosive |
Boomerang |
Looping sound used for Boomerang skills |
BoostCharge |
Additional sound that plays at the start of a boost |
BoostStart |
Sound played when starting a boost |
BoostWind |
Looping sound when boosting |
Bounce |
Used for bouncing |
Boxdestroy |
Used when destroying wooden boxes |
BoxDestroyMetal |
Alternate sound for destroying metal boxes |
BoxDestroyWood1 |
1 of 3 alternate sounds for destroying wooden boxes |
BoxDestroyWood2 |
2 of 3 alternate sounds for destroying wooden boxes |
BoxDestroyWood3 |
3 of 3 alternate sounds for destroying wooden boxes |
Boxirondestroy |
Used when destroying metal boxes |
BoxYellowAppear |
Used when Vanish Boxes respawn |
BoxYellowBreak |
Used when breaking Vanish Boxes |
Break |
Sound of a rock breaking |
BreakSpin |
Sound of Mighty getting hit by spikes |
Breath |
Sound when grabbing an air bubble |
BreathCount |
Warning sound for Drowning |
BreathCountLast |
Final warning sound for Drowning |
Bubblebeam |
Used in Marine’s Bubble Beam |
Bumper1 |
Used on Ball and Ground Bumpers |
Bumper2 |
Used on Metro Bumpers |
Bumper3 |
Used on Triangle Bumpers |
Bumper4 |
Used on Plane Bumpers |
Cannon |
Sound used when launching from a cannon |
Car1 |
Sound played randomly when destroying a Car |
Car2 |
Sound played randomly when destroying a Car |
Car3 |
Sound played randomly when destroying a Car |
Car4 |
Sound played randomly when destroying a Car |
Chao |
Sound played when using Cheese |
ChaoDarkEvo |
Jingle when a Chao evolves into a Dark Chao |
ChaoDeath |
Jingle when a Chao dies |
ChaoHeroEvo |
Jingle when a Chao evolves into a Hero Chao |
ChaoKarate |
Music used in Chao Karate |
ChaoKarateLose |
Jingle when you lose in Chao Karate |
ChaoKarateWin |
Jingle when you win in Chao Karate |
ChaoLevelUp |
Jingle for when you level up a Chao |
ChaoMating |
Jingle for mating Chao successfully |
ChaoNeutralEvo |
Jingle when a Chao evolves into a Neutral Chao |
ChaoRace |
Music used in a Chao Race |
ChaoRaceCompleted |
Jingle heard when completing a Chao Race |
ChaoReincarnation |
Jingle heard when a Chao Reincarnates |
ChaosBoost |
Currently unused. A sound that’s played when an energy buff is used |
ChaosControl |
One of two sounds used for Chaos Control |
ChaosControl2 |
Two of two sounds used for Chaos Control |
ChaosDrive |
Sound for collecting a Chaos Drive |
ChaoStatup |
Sound for when a Chao’s stat increases |
ChaoStatus |
Sound for a chao thinking |
ChaoSwim |
Sound for a Chao swimming |
CharacterChange |
Sound when using & anyone Cheat |
Charged |
Sound for a fully charged move such as Knuckles’ uppercut |
Check |
Checkpoint Sound |
CheckEnd |
Sound played after the speed reading on a Checkpoint |
CheckFlash |
Blinking sound played while measuring the speed reading on a Checkpoint |
Climb |
Looping sound played while climbing |
Cloud |
Sound played when bouncing on a Cloud |
Collectible |
Sound for obtaining a collectible |
Counter |
Original sound for the Number Counter |
Counter1 |
First sound when hitting the last Counter [1] |
Counter2 |
Second sound when hitting a Counter [2] |
Counter3 |
Third sound when hitting a Counter [3] |
Counter4 |
Fourth sound when hitting a Counter [4] |
Counter5 |
Fifth sound when hitting a counter [5] |
CounterWrong |
Sound that plays when failing to hit the Counters correctly |
Crumble |
Sound played when standing on a Falling Platform |
Crusher |
Sound played by spinning Spike Swings |
Curse |
Sound played by attacks by Tails Doll |
Dart |
Sound played by Ray’s Dart Attack |
Dash |
Sound used by many attacks that give you a dash, such as Boom Kick |
DashElectro |
Sound used for Metal Sonic’s Electro Dash/ Beta’s charge |
DashPad |
Dashpad Sound |
DashRamp |
Dashramp Sound |
DebugOnOff |
Sound made when toggling the Object Placer |
Deflect |
Sound made when Mighty deflects a projectile |
DiamondBig |
Sound made when collecting big Diamonds |
DiamondBlue1 |
1 of 2 sounds played when hitting Blue Diamonds |
DiamondBlue2 |
2 of 2 sounds played when hitting Blue Diamonds |
DiamondGreen1 |
1 of 2 sounds played when hitting Green Diamonds |
DiamondGreen2 |
2 of 2 sounds played when hitting Green Diamonds |
DiamondRed1 |
1 of 2 sounds played when hitting Red Diamonds |
DiamondRed2 |
2 of 2 sounds played when hitting Red Diamonds |
Die |
Death sound |
Dive |
Used for Chao Tornado and Jet’s Dive |
Dodge |
Used for Rouge’s Dodge |
DoubleJump |
Sound used for Double Jumping |
Drift |
Looping sound for Drifting |
Drop |
Water drop sound used by Drop Sprinklers |
Drown |
Drowning jingle |
Drowned |
Sound used when killed by drowning |
EggmanHurt |
Sound used when a boss is hit |
EggmanShield |
Sound used when a boss activates its shield |
EggmanShot |
Generic shot sound used for Eggman bosses and several enemies |
Elevator |
Sound used when exiting an Elevator |
ElevatorCharge |
Long sound used when going up on an Elevator |
Emblem |
Sound used when earning a new Emblem |
Emerald |
Currently unused: Looping sound played when near an Emerald |
EnemyBite |
Biting sound used by various enemies such as Sandworm and Chopper |
EnemyBuzz |
Buzzing sound made by flying insect enemies such as Buzzbombers. |
EnemyCannon |
Strong launching sound used by enemies such as Cannons, Ballhogs, and Mantas. |
EnemyElectric |
Sound made by Electric enemies such as Electric Spinners and the Shock Spout. |
EnemyFly |
Sound used by flying enemies such as Spinners and Mantas. |
EnemyHammer |
Sound used by Egg Hammers when swinging their hammer. |
EnemyHello |
Sound used by Egg Pawns when spotting you. |
EnemyHit |
Sound used by heavy hitters such as Black Oak. |
EnemyHover |
Sound used by enemies that hover with their jets such as Flappers. |
EnemyJump |
Sound used by jumping enemies such as Mushmeanies and Mantis. |
EnemyLaugh |
Sound used by Egg Pawns when charging with their lances. |
EnemyMagic |
Looping sound used by Egg Wizards and Magicians when dancing. |
EnemyMotor |
Large motor sound used by enemies such as Motobugs. |
EnemyMotor2 |
More neutral motor sound used by enemies such as Gun Rhinos. |
EnemySearch |
Sound some enemies make when seeking characters. |
EnemySeen |
Sound some enemies make when spotting characters. |
EnemyShot |
Sound of an energy shot done by many shooting enemies. |
EnemyShot2 |
Sound of an energy beam used by enemies such as the Cameron. |
EnemyShot3 |
Shooting sound made by enemies such as the Gun Hornet. |
EnemyShot4 |
Gunshot sound made by Aero Cannons. |
EnemyShotBlow |
Sound used by some Eggman bosses. |
EnemyShotPoof |
Sound used by enemies with small energy projectiles such as Newtrons. |
EnemyStun |
Static sound used when Beta MKII is stunned. |
EnemySwim |
Swimming sound used by underwater enemies. |
EnemyThrow |
Sound for throwing used by enemies such as Kikis and Madmoles. |
EnemyTraffic |
Siren sound used by Cop Speeders chasing the player. |
Explode |
Explosion sound by Bomb’s attacks. |
Fan |
Looping sound of the Fan. |
Fire |
Looping sound of fire used by Fire Spouts. |
FireDash |
Sound used for many fire attacks such as Blaze’s and the Iblis enemies. |
Flicky |
Chirping sound made by Flickies. |
FlickyGet |
Jingle for collecting a Flicky. |
Flower |
Sound used when Charmy throws a Flower Trap. |
Flower1 |
Sound used by Flower Typhoon, currently unused. |
Flower2 |
Sound used by Typhoon bombs. |
Flutter |
Sound made by Honey’s Flutter. |
FlyBuzz |
Sound used for Charmy’s Flight. |
FlyEars |
Sound used for Cream’s Flight. |
FlyStart |
Sound played when starting to fly. |
FlyTails |
Tails flying sound. |
FlyTailsDoll |
Tails Doll flying sound. |
FlyWings |
Flying sound made by characters with Wings. |
Frog |
Sound used by Froggy Poison. |
GameOver |
Game Over jingle. |
Gatling |
Used by Omega’s and Shandroid’s gatling gun. |
Ghost |
Sound for when a Boo or Pumpkin Ghost appears. |
GhostGrab |
Sound for when a Boo grabs you. |
GhostVanish |
Sound for when a Boo or Pumpkin Ghost vanishes. |
Glide |
Looping sound for Gliding. |
GlideStart |
Starting sound for gliding. |
GlideStart2 |
Starting sound for gliding. |
GlideStart3 |
Starting sound for Slow Gliding, such as Vector’s. |
Goal |
Sound for hitting a Goal Ring. |
GoalIdle |
Looping sound when near a Goal Ring. |
GoSuper |
Super Transformation Sound. |
Grab |
Sound when grabbing objects such as Propellors or Handles. |
Grabber |
Looping sound when a Pulley upreels. |
Grind |
Looping sound played while Grinding. |
GrindFast |
Sound made when landing on a rail. |
GroundFlyEars |
Cream Machrun sound. |
GroundFlyTails |
Tails Run/Machrun sound. |
GroundFlyTailsDoll |
Tails Doll Machrun sound. |
GroundHover |
Sound of characters with ‘jetrun’ set to 1. |
GroundLandBoard |
Landing sound when on a Board. |
GroundLandDoll |
Landing sound for Tails Doll. |
GroundLandMetal |
Landing sound for Metal characters. |
GroundLandWater |
Landing sound underwater. |
GroundShadowStep1 |
Skating sound for Shadow. |
GroundShadowStep2 |
Skating sound for Shadow. |
GroundSkid |
Brake Sound. |
GroundSkidWater |
Sound for braking on or underwater. |
GroundStep1Doll |
One of five footstep sounds for Tails Doll. |
GroundStep1Metal |
One of five footstep sounds for metal characters. |
GroundStep1Soldier |
One of five footstep sounds for GUN Soldiers. |
GroundStep1Water |
One of five footstep sounds when on or underwater. |
GroundStep2Doll |
One of five footstep sounds for Tails Doll. |
GroundStep2Metal |
One of five footstep sounds for metal characters. |
GroundStep2Soldier |
One of five footstep sounds for GUN Soldiers. |
GroundStep2Water |
One of five footstep sounds when on or underwater. |
GroundStep3Doll |
One of five footstep sounds for Tails Doll. |
GroundStep3Metal |
One of five footstep sounds for metal characters. |
GroundStep3Soldier |
One of five footstep sounds for GUN Soldiers. |
GroundStep3Water |
One of five footstep sounds when on or underwater. |
GroundStep4Doll |
One of five footstep sounds for Tails Doll. |
GroundStep4Metal |
One of five footstep sounds for metal characters. |
GroundStep4Soldier |
One of five footstep sounds for GUN Soldiers. |
GroundStep4Water |
One of five footstep sounds when on or underwater. |
GroundStep5Doll |
One of five footstep sounds for Tails Doll. |
GroundStep5Metal |
One of five footstep sounds for metal characters. |
GroundStep5Soldier |
One of five footstep sounds for GUN Soldiers. |
GroundStep5Water |
One of five footstep sounds when on or underwater. |
Gum |
Gum sound used by Vector and the Octus enemy. |
Hammer |
Sound for Amy’s Piko Piko Hammer. |
HammerSpin |
Sound for Amy’s Hammer Twirl. |
Helicopter |
Looping sound used by Helicopter objects. |
Hint |
Sound used when hitting a Hint Ring. |
HomingAttack |
Homing Attack Sound. |
HomingAttackDeep |
Lower pitched Homing Attack (enemy locked on). |
HoopDash |
Sound when hitting a Dash Ring. |
HoopRainbow |
Sound when hitting a Rainbow Ring. |
Hover |
Sound used by characters that hover using a jet such as Gamma. |
Hurricane |
Unused currently: Sound used for Storm’s and Jet’s hurricanes. |
Invincible |
Invincibility jingle. Make sure it roughly matches the time (21 seconds). |
Invisible |
Sound used when Espio goes invisible. |
JumpBubble |
Bubbly sound used when bouncing as Chaos. |
JumpHi |
High pitched jump sound for light characters. |
JumpHiHi |
Highest pitched jump sound for very light characters like Cream. |
JumpLo |
Low pitched jump sound for heavier characters. |
JumpLoLo |
Lowest pitched jump sound for the heaviest characters. |
JumpMed |
Average jump sound used by average characters like Sonic. |
JumpNinja |
Jump sound used on bouncemesh. |
JumpPanelExit |
Sound made when jumping off a Jump Panel |
JumpPanelLand |
Sound made when sticking to the Jump Panel |
JumpRobot |
Jump sound by metallic characters such as Metal Sonic. |
JumpRobot2 |
Squeaky jump sound used by other metallic characters. |
KnuxStomp |
Landing sound for Knuckles’ Drill Dive |
Kunai |
Quick throw sound used for Espio’s Kunai and Shuriken |
Lap |
Sound when counting a Lap |
LapLast |
Sound when counting starting the Final Lap. |
LaserCharging |
Sound of the laser from the Explosion object. |
MenuAccept |
Button select sound. Also used when Gauge is maxed out. |
Levitate |
Looping levitation sound for Silver’s Levitate |
Levitate2 |
Alternate levitation sound for characters like Infinite. |
LevitateStart |
Start sound of Silver’s levitation. |
LightSpeed |
Sound played during Sonic’s Light Speed Attack |
LogoConnect |
Sound played when the logo appears on the Title Screen |
LogoHum1 |
Sound played before the logo appears on the Title Screen. |
LogoHum2 |
Sound played after the logo appears on the Title Screen. |
MenuAccept |
Menu option selected sound. |
MenuBack |
Going back in a menu sound. |
MenuBegin |
Sound when entering the main menu |
MenuBlackMarket |
Black Market music. |
MenuChaoGoodbye |
Music for the Chao ‘Goodbye’ screen. |
MenuChaoMachine |
Music for the Chao Transporter and Karate/Race menus. |
MenuMove |
Moving in menu sound. |
MenuPause |
Pause sound. |
MenuRefuse |
Selecting an unavailable option sound. |
MenuResume |
Unpause sound. |
MetalCharge |
Charge sound for Metal’s Attraction dash |
MetalRelease |
Release sound for Metal’s Attraction dash |
Minion |
Sound of Mephiles’ minion. |
MissionCompleted |
Mission Complete jingle (pre-rank) |
Monitor |
Sound of an Empty Monitor. |
MonitorBalloon |
Sound of a Balloon monitor. |
MonitorRing |
Sound of a Ring Monitor. |
MonitorShield |
Sound of a Shield Monitor. |
MonitorTrap |
Sound of an Eggman Monitor |
MonsterBite |
Biting monster sound, such as Iblis Biters’ |
MonsterDamage |
Impact sound against non-robotic enemies. |
MonsterDead |
Death cry for Iblis enemies. |
MonsterDeadAliens |
Death cry for the Black Arms |
MonsterFind |
Sound when an Iblis Taker detects you |
MonsterFlap |
Sound of an Iblis Taker or Black Wing flying. |
MonsterRoar1 |
A Roar made by Iblis Biters and Worms. |
MonsterRoar2 |
A louder Roar made by Iblis Biters and Worms |
MoonAll |
Sound when collecting all Moon Rings |
MoonCollect |
Sound when collecting a Moon Ring |
MoonFail |
Sound when the Moon Rings expire |
MoonTimer |
Looping ticking for when Moon Rings are active. |
Ninja |
Duplicate of JumpNinja |
OmochaoFly |
Looping sound of Omochao flying. |
Paddle |
One of two sounds made by Paddles |
Paddle2 |
Two of two sounds made by Paddles |
Parachute. |
Sound made when deploying Tiara’s Parachute |
PikoHammer |
Sound made by the impact of Amy’s Piko Piko Hammer |
Pinball |
Looping rolling sound used on a pinballmesh. |
PlaneChange |
Sound played when the Tornado changes modes |
PlaneFlight |
Looping sound of the Tornado when flying. |
PlaneShoot |
Sound of the Tornado shooting |
Pole |
Sound played when bouncing off a Pole. |
Prompt |
Sound played when prompts pop up |
Propel |
Propellor sound |
Propellor |
Lower pitched propellor sound used by Wave and Heavy’s Jump Action. |
PsychoDash |
Sound used for Infinite’s and Silver’s Dash |
PsychoHold |
Sound made when grabbing enemies with Silver’s Psychokinesis. |
Psychokinesis |
Looping sound played while Silver’s Psychokinesis is active. |
PsychoRelease |
Sound played when Silver releases Psychokinesis without moving. |
PsychoThrow |
Sound played when Silver throws Psychokinesis while moving. |
Punch |
Common punch sound used by many enemies and characters. |
Punch2 |
Alternate punch sound used instead of punch for variety. |
PunchBig |
Lower pitched punch sound by bigger characters. |
PunchShadow1 |
Punch sound used by Shadow |
PunchShadow2 |
Alternate Punch sound used by Shadow |
PunchSmall |
Light punch sound used by smaller characters. |
Quickstep |
Quickstep Sound |
Rank |
The sound when the rank pops up |
RankS |
The sound when the S rank pops up |
RankScore |
The sound when the results stuff pops up. |
Respawn |
Respawn sound. |
Result |
Jingle after getting a Rank |
ResultChao |
Result music for Chao Karate. |
ResultCount |
The cash registry sound when all points are tallied |
ResultCounting |
The sound of all the points being added to the total |
ResultS |
Jingle after getting an S Rank |
Ring |
Ring sound |
RingBig |
Emerald Shard Sound |
RingLoss |
Hurt sound |
RingRed |
Sound for collecting a Red Ring |
RingSparkle1 |
One of four randomly played Ring sparkle sounds. |
RingSparkle2 |
Two of four randomly played Ring sparkle sounds. |
RingSparkle3 |
Three of four randomly played Ring sparkle sounds. |
RingSparkle4 |
Four of four randomly played Ring sparkle sounds. |
RingSuper |
Super Ring (5, 10, 20) Sound |
Robot1 |
One of three sounds for robots being destroyed. |
Robot2 |
Two of three sounds for robots being destroyed. |
Robot3 |
Three of three sounds for robots being destroyed. |
RobotPing |
Sound for hitting an indestructible enemy like a Spuna. |
RobotPoof |
Classic destroy sound for enemies such as E-1000s. |
RockBreak |
Sound used for breaking rocks. |
Rocket |
Looping sound for the Rocket |
RocketGo |
Launching sound for the Rocket. |
Ruby1 |
One of six sounds randomly played when using Nullify and Tidal Wave. |
Ruby2 |
Two of six sounds randomly played when using Nullify and Tidal Wave. |
Ruby3 |
Three of six sounds randomly played when using Nullify and Tidal Wave. |
Ruby4 |
Four of six sounds randomly played when using Nullify and Tidal Wave. |
Ruby5 |
Five of six sounds randomly played when using Nullify and Tidal Wave. |
Ruby6 |
Six of six sounds randomly played when using Nullify and Tidal Wave. |
RubyGoal |
Sound played when hitting the Ruby in an Encore mission. |
RubyIdle |
Looping sound of the Encore Mode Ruby. |
RubySwirl |
Currently unused: Sound used when Infinite overclocks or when an Encore mission is loaded. |
Sack |
Sound used when putting items in a Chao Garden Sack. |
Seagull |
Sound made by Seagull visual objects. |
Sheep1 |
Sound made by the Sheep |
Sheep2 |
Alternate sound made by the Sheep |
ShieldBubble |
Sound when activating the Bubble Shield |
ShieldFire |
Sound when activating the Fire Shield |
ShieldThunder |
Sound when activating the Lightning Shield |
Shotgun1 |
Reload sound for GUN Soldiers |
Shotgun2 |
Shotgun sound for GUN soldiers |
Skydive |
Looping sound for skydiving. |
SkydiveFast |
Looping sound when skydiving fast. |
Slap |
Sound used by Chao hitting in Chao Karate. |
SoarDown |
Sound when using Ray’s Soar downwards |
SoarUp |
Sound when using Ray’s Soar upwards |
SoldierCharge1 |
One of three voice clips played when a GUN Soldier attacks |
SoldierCharge2 |
Two of three voice clips played when a GUN Soldier attacks |
SoldierCharge3 |
Three of three voice clips played when a GUN Soldier attacks |
SoldierHurt1 |
One of three voice clips played when a GUN Soldier is defeated. |
SoldierHurt2 |
Two of three voice clips played when a GUN Soldier is defeated. |
SoldierHurt3 |
Three of three voice clips played when a GUN Soldier is defeated. |
SoldierLook1 |
One of three voice clips played when a GUN Soldier loses you. |
SoldierLook2 |
Three of three voice clips played when a GUN Soldier loses you. |
SoldierLook3 |
Three of three voice clips played when a GUN Soldier loses you. |
Spark1 |
1 of 3 spark sounds used for Metal Sonic |
Spark2 |
2 of 3 spark sounds used for Metal Sonic |
Spark3 |
3 of 3 spark sounds used for Metal Sonic |
SpearImpact |
Despawn sound of Chaos Spear |
SpearShoot |
Sound of launching a Chaos Spear |
SpeedShoes |
Speed Shoes jingle, Make sure it matches the duration or it'll cut-off (17 seconds) |
SpikeDrill1 |
Sound of Spikes retracting. |
SpikeDrill2 |
Sound of Spikes popping up. |
Spikes |
Sound for taking spike damage. |
Spin |
Secondary sound for spinjumps. |
SpindashCharge |
Charging spindash sound |
SpindashRelease |
Releasing spindash sound |
SpinKick |
Sound used for Sonic’s Spin Kick |
Spirit |
Looping sound used for many of Tikal’s skills. |
Spring |
Spring Sound |
SpringBounce |
Additional sound used when bouncing on an Air Spring |
SpringThorn |
Sound for when a Thorn Spring rotates. |
SpringTrap |
Eggman Spring sound. |
Sting |
Sound for stinging with Charmy. |
Stomp |
Sound for activating the Stomp. |
StompGround |
Sound for landing with the Stomp |
Super |
Ambient loop of the Super Aura |
Swinger |
Sound used for Swinging Spikes. |
Swipe |
Sound used for Tailspin |
Switch |
Duplicate of SwitchOn |
SwitchAir |
Sound of toggling an Air Switch |
SwitchOff |
Sound of disabling a Switch |
SwitchOn |
Sound of enabling a Switch. |
Teleport |
Sound of teleporting using any Teleporter |
Throw |
Sound used by characters that throw projectiles. |
Tinkle |
Sparkling sound used by Tiara’s Beam move. |
TitleCard |
Sound played when loading a stage. |
Tnt |
Countdown beep for TNT Boxes. |
Token |
Sound for getting a World Token |
Trash |
Sound for throwing items from the Chao Garden into the Trash. |
Treasure |
Radar bleep for Treasure Hunt missions. |
Trick |
Sound for pulling tricks on Boards. |
Umbrella |
Sound for Big opening his Umbrella. |
Unlock |
Jingle played when unlocking a new item. |
Uppercut |
Sound played by Knuckles’ Uppercut and Rouge’s Screw Kick |
Warp |
Warp sound in the Chao Garden. |
WarpRing |
Sound played when entering a Warp Ring |
WaterBoosting |
Looping sound played when rolling underwater. |
WaterDash |
Sound played when using Chaos’ puddle form |
WaterDrifting |
Looping sound played when drifting on the water. |
Waterfall |
Looping sound made by Water Sprinklers. |
WaterGun |
Sound used by Marine’s Water Gun. |
WaterIn |
Sound of entering the water. |
WaterOut |
Sound of exiting the water |
WaterRise |
Sound of water changing height from a Water Switch. |
Whistle |
Whistle sound used when calling for Chao in the Chao Garden. |
Wind |
Sound used for wind skills by Jet. |
WindBlow |
Sound of blowing wind used by Typhoons |
Wrench |
Sound of Wave spinning her wrench. |
Footsteps folder
This folder is for all the material-based footsteps. Numbered ones are played randomly.
| Filename | Description |
|---|---|
GroundLandDirt |
Sound of landing on dirtmesh |
GroundLandGrass |
Sound of landing on grassmesh |
GroundLandMetal |
Sound of landing on metalmesh |
GroundLandStone |
Sound of landing on most meshes |
GroundLandWood |
Sound of landing on woodmesh |
GroundStep1Dirt |
One of five sounds for stepping on dirtmesh. |
GroundStep1Grass |
One of five sounds for stepping on grassmesh. |
GroundStep1Metal |
One of five sounds for stepping on metalmesh. |
GroundStep1Stone |
One of five sounds for stepping on most meshes. |
GroundStep1Wood |
One of five sounds for stepping on woodmesh. |
GroundStep2Dirt |
One of five sounds for stepping on dirtmesh. |
GroundStep2Grass |
One of five sounds for stepping on grassmesh. |
GroundStep2Metal |
One of five sounds for stepping on metalmesh. |
GroundStep2Stone |
One of five sounds for stepping on most meshes. |
GroundStep2Wood |
One of five sounds for stepping on woodmesh. |
GroundStep3Dirt |
One of five sounds for stepping on dirtmesh. |
GroundStep3Grass |
One of five sounds for stepping on grassmesh. |
GroundStep3Metal |
One of five sounds for stepping on metalmesh. |
GroundStep3Stone |
One of five sounds for stepping on most meshes. |
GroundStep3Wood |
One of five sounds for stepping on woodmesh. |
GroundStep4Dirt |
One of five sounds for stepping on dirtmesh. |
GroundStep4Grass |
One of five sounds for stepping on grassmesh. |
GroundStep4Metal |
One of five sounds for stepping on metalmesh. |
GroundStep4Stone |
One of five sounds for stepping on most meshes. |
GroundStep4Wood |
One of five sounds for stepping on woodmesh. |
GroundStep5Dirt |
One of five sounds for stepping on dirtmesh. |
GroundStep5Grass |
One of five sounds for stepping on grassmesh. |
GroundStep5Metal |
One of five sounds for stepping on metalmesh. |
GroundStep5Stone |
One of five sounds for stepping on most meshes. |
GroundStep5Wood |
One of five sounds for stepping on woodmesh. |
Music Folder
This folder only matters for themes and not other sound mods
| Filename | Description |
|---|---|
Credits |
Credits theme. Doesn't loop. |
Intro |
Title Screen theme. Doesn't loop. |
Main |
Main menu theme. Loops |
Options |
Options menu theme. Loops |
Progress |
Collections menu theme. Loops |
Shop |
Shop theme. Loops |